waited far too long for an initial commit but here we are

This commit is contained in:
2023-11-08 14:28:55 +11:00
commit 0427a58635
299 changed files with 10191 additions and 0 deletions

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extends RigidBody3D
class_name Bomb
@export var max_bounces := 1
@export var damage := 10.0
@export var explosion_range := 3.0
var bounces := 0
func _on_body_entered(_body: Node) -> void:
bounces += 1
var collided_body = get_colliding_bodies()[0].get_collision_layer_value(3)
if bounces > max_bounces or collided_body:
explode()
func explode():
for enemy in get_tree().get_nodes_in_group("Enemies"):
if global_position.distance_to(enemy.global_position) <= explosion_range:
enemy.damage(damage)
queue_free()