waited far too long for an initial commit but here we are

This commit is contained in:
2023-11-08 14:28:55 +11:00
commit 0427a58635
299 changed files with 10191 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
extends Weapon
class_name BombWeapon
@export var bomb_scene: PackedScene
var firing_velocity
func _ready() -> void:
cooldown = 1.0 / stats.fire_rate
firing_velocity = sqrt((stats.fire_range * ProjectSettings.get_setting("physics/3d/default_gravity")) / sin(2 * 45))
$RayCast3D.target_position = Vector3(0, 0, -stats.fire_range)
func shoot():
if other_cooldown <= 0 and stats != null:
other_cooldown = cooldown
$AnimationPlayer.play("shoot")
var bomb = bomb_scene.instantiate() as Bomb
bomb.position = $RayCast3D.global_position
bomb.damage = stats.damage
get_tree().root.add_child(bomb)
bomb.apply_impulse(-global_transform.basis.z * firing_velocity)