waited far too long for an initial commit but here we are
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12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
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12
PCs/Universal/ClassCards/GlueLauncher/stickytower.gd
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extends Tower
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class_name StickyTower
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@export var status_stats : StatusStats
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func shoot():
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var status = StatusSticky.new()
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status.stats = status_stats
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status.affected = targeted_enemy
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status.affected.status_manager.add_effect(status)
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targeted_enemy.add_child(status)
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