waited far too long for an initial commit but here we are
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15
PCs/Universal/ClassCards/Sniper/scopedweapon.gd
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15
PCs/Universal/ClassCards/Sniper/scopedweapon.gd
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extends Weapon
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class_name ScopedWeapon
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var scope_mask : Texture
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func hold_second_trigger():
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super.hold_second_trigger()
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$CanvasLayer.set_visible(true)
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hero.zoom_factor = 3.0
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func release_second_trigger():
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super.release_second_trigger()
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$CanvasLayer.set_visible(false)
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