waited far too long for an initial commit but here we are
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46
Scripts/pause_menu.gd
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46
Scripts/pause_menu.gd
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extends Control
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class_name PauseMenu
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signal closed
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var options_menu_scene = preload("res://Scenes/Menus/options_menu.tscn")
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var confirmation_popup_scene = preload("res://Scenes/Menus/confirmation_popup.tscn")
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("Pause"):
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accept_event()
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_on_resume_pressed()
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func _on_resume_pressed() -> void:
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closed.emit()
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queue_free()
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func _on_options_pressed() -> void:
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var menu = options_menu_scene.instantiate()
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add_child(menu)
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func _on_quit_to_main_menu_pressed() -> void:
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var popup = confirmation_popup_scene.instantiate() as ConfirmationPopup
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popup.set_popup("Are you sure you want to quit and return to main menu?", "Yes", "No")
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popup.completed.connect(return_to_menu)
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add_child(popup)
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func return_to_menu(confirmation):
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if confirmation:
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Game.scene_switch_main_menu()
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func _on_quit_to_desktop_pressed() -> void:
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var popup = confirmation_popup_scene.instantiate() as ConfirmationPopup
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popup.set_popup("Are you sure you want to quit?", "Yes", "No")
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popup.completed.connect(quit_game)
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add_child(popup)
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func quit_game(confirmation):
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if confirmation:
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Game.quit_to_desktop()
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