added corpses and a wall building dissolve animation
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@@ -28,6 +28,14 @@ var has_card : bool :
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return inventory.contents.size() != 0
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func set_color(color: Color):
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$MeshInstance3D.set_instance_shader_parameter("Color", color)
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func set_float(value: float):
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$MeshInstance3D.set_instance_shader_parameter("Float", value)
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func add_card(card: Card, caller_id: int) -> bool:
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var result = inventory.add(card)
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if result:
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@@ -40,10 +48,6 @@ func remove_card():
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networked_remove_tower.rpc()
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func set_material(value: StandardMaterial3D):
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block.material_override = value
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func toggle_collision():
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collider.disabled = !collider.disabled
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