added corpses and a wall building dissolve animation
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@@ -1,7 +1,8 @@
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[gd_resource type="Resource" script_class="Enemy" load_steps=5 format=3 uid="uid://8eba45hql7bo"]
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[gd_resource type="Resource" script_class="Enemy" load_steps=6 format=3 uid="uid://8eba45hql7bo"]
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[ext_resource type="Script" path="res://Scripts/Resources/enemy.gd" id="1_2lqbg"]
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[ext_resource type="Texture2D" uid="uid://g00wwrlxxdc5" path="res://Assets/Textures/icon_eye_dog.png" id="1_es0ht"]
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[ext_resource type="Texture2D" uid="uid://cdnhe2mi5c5ln" path="res://Assets/Textures/dead_eye_dog.png" id="1_w6c0l"]
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[ext_resource type="Texture2D" uid="uid://dj13g1w14mekw" path="res://Assets/Textures/eye_dog.png" id="2_vgx18"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_n6kdu"]
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@@ -15,6 +16,7 @@ script = ExtResource("1_2lqbg")
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title = "dog"
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target_type = 1
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icon = ExtResource("1_es0ht")
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death_sprite = ExtResource("1_w6c0l")
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sprite = SubResource("AtlasTexture_n6kdu")
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spawn_power = 10
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health = 180
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