Added first setup of level-based system
This commit is contained in:
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BrickPile/brick_pile.glb
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BrickPile/brick_pile.glb
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BrickPile/brick_pile.glb.import
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BrickPile/brick_pile.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c432msvkrfva1"
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path="res://.godot/imported/brick_pile.glb-932c44dfae50ab3e5b291c66d7513aee.scn"
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[deps]
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source_file="res://BrickPile/brick_pile.glb"
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dest_files=["res://.godot/imported/brick_pile.glb-932c44dfae50ab3e5b291c66d7513aee.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"Material.001": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://BrickPile/brick_pile_mat.tres",
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"use_external/path": "uid://chic6b8ci1rrv"
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}
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}
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}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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BrickPile/brick_pile.tscn
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BrickPile/brick_pile.tscn
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[gd_scene format=3 uid="uid://d1gauy86jxpnj"]
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[ext_resource type="PackedScene" uid="uid://c432msvkrfva1" path="res://BrickPile/brick_pile.glb" id="1_x3ssl"]
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[node name="Node3D" type="Node3D" unique_id=625195104]
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[node name="brick_pile" parent="." unique_id=1818861113 instance=ExtResource("1_x3ssl")]
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BrickPile/brick_pile_bricks.png
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BrickPile/brick_pile_bricks.png
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BrickPile/brick_pile_bricks.png.import
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BrickPile/brick_pile_bricks.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cci7oyjxcvq0l"
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path="res://.godot/imported/brick_pile_bricks.png-18a19526c6abf9ebf9bd3dc8b3bdb44c.ctex"
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metadata={
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"vram_texture": false
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}
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generator_parameters={
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"md5": "bcdd6414a2f4ce476e1cfdafd881ca59"
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}
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[deps]
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source_file="res://BrickPile/brick_pile_bricks.png"
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dest_files=["res://.godot/imported/brick_pile_bricks.png-18a19526c6abf9ebf9bd3dc8b3bdb44c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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12
BrickPile/brick_pile_mat.tres
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BrickPile/brick_pile_mat.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://chic6b8ci1rrv"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_3mueh"]
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[ext_resource type="Texture2D" uid="uid://cci7oyjxcvq0l" path="res://BrickPile/brick_pile_bricks.png" id="2_yf724"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_3mueh")
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shader_parameter/albedo = ExtResource("2_yf724")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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