Added first setup of level-based system

This commit is contained in:
2026-02-05 05:03:53 +11:00
parent 2bacff5b7d
commit 067d8c29af
57 changed files with 906 additions and 82 deletions

18
Level2/wave6.tres Normal file
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[gd_resource type="Resource" script_class="WaveConfig" format=3 uid="uid://11e6ak5jg2pn"]
[ext_resource type="Script" uid="uid://cbwxa2a4hfcy4" path="res://Scripts/Resources/enemy.gd" id="1_n1yiu"]
[ext_resource type="Script" uid="uid://bp6q371iypd06" path="res://Scripts/wave_config.gd" id="2_f752f"]
[ext_resource type="Resource" uid="uid://8eba45hql7bo" path="res://Enemies/EyeDog/eye_dog.tres" id="3_uomax"]
[ext_resource type="Resource" uid="uid://dxi17xvdlhkvc" path="res://Enemies/ElderEyeDog/elder_eye_dog.tres" id="4_mu3r3"]
[ext_resource type="Resource" uid="uid://bffhb5krs5elm" path="res://Enemies/Crystalisk/crystalisk.tres" id="4_wrrsl"]
[resource]
script = ExtResource("2_f752f")
enemies = Dictionary[ExtResource("1_n1yiu"), int]({
ExtResource("3_uomax"): 6,
ExtResource("4_mu3r3"): 3,
ExtResource("4_wrrsl"): 8
})
new_shop = true
bonus_cash = 3
metadata/_custom_type_script = "uid://bp6q371iypd06"