Added first setup of level-based system
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@@ -9,28 +9,8 @@ extends Resource
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@export var death_sprite: Texture
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@export var sprite: AtlasTexture
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@export var spawn_power: int = 10
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@export var group_size: int = 5
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@export var health: int = 100
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@export var penalty: int = 10
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@export var movement_speed: float = 0.5
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@export var spawn_cooldown: float = 1.0
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@export_group("Spawner Card")
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@export_subgroup("Common")
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@export var common_group: int = 1
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@export var common_cost: int = 1
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@export_subgroup("Uncommon")
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@export var uncommon_group: int = 1
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@export var uncommon_cost: int = 1
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@export_subgroup("Rare")
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@export var rare_group: int = 1
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@export var rare_cost: int = 1
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@export_subgroup("Epic")
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@export var epic_group: int = 1
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@export var epic_cost: int = 1
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@export_subgroup("Legendary")
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@export var legendary_group: int = 1
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@export var legendary_cost: int = 1
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6
Scripts/Resources/level_specs.gd
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6
Scripts/Resources/level_specs.gd
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@@ -0,0 +1,6 @@
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class_name LevelSpecs extends Resource
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@export var hero_class: HeroClass
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@export var allowed_cards: Array[Card]
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@export var waves: Array[WaveConfig]
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@export var points_blocked: Array[int]
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1
Scripts/Resources/level_specs.gd.uid
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1
Scripts/Resources/level_specs.gd.uid
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@@ -0,0 +1 @@
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uid://dalgif6huggwg
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