Added first setup of level-based system
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@@ -25,7 +25,7 @@ static var target_type_names: Dictionary[TargetType, String] = {
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}
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static var weapon_recharge_delay: float = 0.5
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static var starting_blanks: int = 1
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static var starting_blanks: int = 0
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static var starting_cash: int = 15
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static var starting_lives: int = 144
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static var player_energy: int = 6
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@@ -103,6 +103,7 @@ func load_mods(mod_list: Dictionary[String, bool]) -> void:
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load_classes()
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load_cards("res://Cards")
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func _ready() -> void:
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var mod_dir: DirAccess = DirAccess.open("res://Mods")
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if mod_dir:
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