Added first setup of level-based system
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@@ -104,6 +104,7 @@ func open_game_menu() -> void:
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func _on_back_button_pressed() -> void:
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main_controls.visible = true
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game_select_menu.visible = false
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func generate_seed() -> void:
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@@ -117,6 +118,14 @@ func generate_seed() -> void:
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gamemode.rng_seed = randi()
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func level_selected(level: LevelSpecs) -> void:
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generate_seed()
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gamemode.endless = false
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gamemode.daily = false
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game.level_specs = level
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start_game()
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func _on_standard_button_pressed() -> void:
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generate_seed()
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gamemode.endless = false
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