Added first setup of level-based system

This commit is contained in:
2026-02-05 05:03:53 +11:00
parent 2bacff5b7d
commit 067d8c29af
57 changed files with 906 additions and 82 deletions

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@@ -33,16 +33,7 @@ func set_waves(waves: Array[Wave], starting_wave_number: int) -> void:
func group_to_count(group: EnemyCard) -> int:
var count: int = 0
if group.rarity == Data.Rarity.COMMON:
count += group.enemy.common_group
elif group.rarity == Data.Rarity.UNCOMMON:
count += group.enemy.uncommon_group
elif group.rarity == Data.Rarity.RARE:
count += group.enemy.rare_group
elif group.rarity == Data.Rarity.EPIC:
count += group.enemy.epic_group
elif group.rarity == Data.Rarity.LEGENDARY:
count += group.enemy.legendary_group
count = group.count
return count