Added first setup of level-based system
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@@ -33,16 +33,7 @@ func set_waves(waves: Array[Wave], starting_wave_number: int) -> void:
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func group_to_count(group: EnemyCard) -> int:
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var count: int = 0
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if group.rarity == Data.Rarity.COMMON:
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count += group.enemy.common_group
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elif group.rarity == Data.Rarity.UNCOMMON:
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count += group.enemy.uncommon_group
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elif group.rarity == Data.Rarity.RARE:
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count += group.enemy.rare_group
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elif group.rarity == Data.Rarity.EPIC:
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count += group.enemy.epic_group
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elif group.rarity == Data.Rarity.LEGENDARY:
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count += group.enemy.legendary_group
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count = group.count
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return count
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