fixed up some damage number bugs
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13
Enemies/BabyEyeDog/baby_eye_dog_mat.tres
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13
Enemies/BabyEyeDog/baby_eye_dog_mat.tres
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@@ -0,0 +1,13 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bm7wkdbbvgscq"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_0addr"]
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[ext_resource type="Texture2D" uid="uid://rjijctm2a70f" path="res://Enemies/BabyEyeDog/baby_eyedog_tex.png" id="2_4kam3"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_0addr")
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shader_parameter/affine_mapping = true
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shader_parameter/albedo = ExtResource("2_4kam3")
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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