fixed up some damage number bugs
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@@ -1,13 +1,13 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bo82o88d7vo1x"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_crvh7"]
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[ext_resource type="Texture2D" uid="uid://wx4d2upch81n" path="res://Enemies/EyeDog/eyedog_eyedog_tex.png" id="2_j3hec"]
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[ext_resource type="Texture2D" uid="uid://br44qpy5v6ymr" path="res://Enemies/EyeDog/eye_dog_tex.png" id="2_1d6vt"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_crvh7")
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shader_parameter/affine_mapping = true
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shader_parameter/albedo = ExtResource("2_j3hec")
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shader_parameter/albedo = ExtResource("2_1d6vt")
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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