fixed up some damage number bugs

This commit is contained in:
2025-06-25 22:07:48 +10:00
parent 2bfea6471c
commit 0cd8715468
47 changed files with 6017 additions and 161 deletions

View File

@@ -5,5 +5,3 @@ extends Affector
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
for enemy: EnemyController in targets:
enemy.apply_effect(effect)
if Data.preferences.display_tower_damage_indicators and effect.damage > 0:
spawn_damage_indicator(effect.damage, enemy.d_n.global_position)