fixed up some damage number bugs
This commit is contained in:
@@ -5,5 +5,3 @@ extends Affector
|
||||
func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
|
||||
for enemy: EnemyController in targets:
|
||||
enemy.apply_effect(effect)
|
||||
if Data.preferences.display_tower_damage_indicators and effect.damage > 0:
|
||||
spawn_damage_indicator(effect.damage, enemy.d_n.global_position)
|
||||
|
||||
Reference in New Issue
Block a user