fixed up some damage number bugs

This commit is contained in:
2025-06-25 22:07:48 +10:00
parent 2bfea6471c
commit 0cd8715468
47 changed files with 6017 additions and 161 deletions

View File

@@ -35,15 +35,15 @@ func explode() -> void:
func hit(target: CharacterBody3D) -> void:
target.apply_effect(effect)
if owner_id == 0:
if Data.preferences.display_tower_damage_indicators:
spawn_damage_indicator(target.d_n.global_position)
if owner_id == multiplayer.get_unique_id():
if Data.preferences.display_self_damage_indicators:
spawn_damage_indicator(target.d_n.global_position)
if owner_id != 0 and owner_id != multiplayer.get_unique_id():
if Data.preferences.display_party_damage_indicators:
spawn_damage_indicator(target.d_n.global_position)
#if owner_id == 0:
#if Data.preferences.display_tower_damage_indicators:
#spawn_damage_indicator(target.d_n.global_position)
#if owner_id == multiplayer.get_unique_id():
#if Data.preferences.display_self_damage_indicators:
#spawn_damage_indicator(target.d_n.global_position)
#if owner_id != 0 and owner_id != multiplayer.get_unique_id():
#if Data.preferences.display_party_damage_indicators:
#spawn_damage_indicator(target.d_n.global_position)
@rpc("reliable")