fixed up some damage number bugs
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@@ -3,4 +3,4 @@ extends StatusEffect
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func proc(affected: EnemyController, stacks: int, _existing_effects: Dictionary) -> void:
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affected.health.take_damage(int(stats.potency * stacks))
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affected.take_damage(int(stats.potency * stacks), Data.DamageIndicationType.STATUS)
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