fixed up some damage number bugs

This commit is contained in:
2025-06-25 22:07:48 +10:00
parent 2bfea6471c
commit 0cd8715468
47 changed files with 6017 additions and 161 deletions

View File

@@ -30,8 +30,6 @@ func shoot() -> void:
var target_hitbox: Hitbox = target.shape_owner_get_owner(shapecast.get_collider_shape(index))
if target_hitbox is Hitbox:
hit(target, target_hitbox)
if Data.preferences.display_self_damage_indicators:
spawn_damage_indicator(target.d_n.global_position)
networked_hit.rpc(get_tree().root.get_path_to(target), get_tree().root.get_path_to(target_hitbox))
@@ -51,5 +49,3 @@ func networked_hit(target_path: String, target_hitbox_path: String) -> void:
var target: CharacterBody3D = get_tree().root.get_node(target_path) as CharacterBody3D
var target_hitbox: Hitbox = get_tree().root.get_node(target_hitbox_path) as Hitbox
hit(target, target_hitbox)
if Data.preferences.display_party_damage_indicators:
spawn_damage_indicator(target.d_n.global_position)