fixed up some damage number bugs
This commit is contained in:
@@ -4,9 +4,9 @@ extends HitscanWeapon
|
||||
@export var status_stats: StatusStats
|
||||
|
||||
|
||||
func hit(target: CharacterBody3D, target_hitbox: Hitbox) -> void:
|
||||
super.hit(target, target_hitbox)
|
||||
target.status_manager.add_effect(build_status_object())
|
||||
func hit(hitbox: Hitbox, hit_pos: Vector3) -> void:
|
||||
super.hit(hitbox, hit_pos)
|
||||
hitbox.add_effect(build_status_object())
|
||||
|
||||
|
||||
func build_status_object() -> StatusEffect:
|
||||
|
||||
Reference in New Issue
Block a user