fixed up some damage number bugs

This commit is contained in:
2025-06-25 22:07:48 +10:00
parent 2bfea6471c
commit 0cd8715468
47 changed files with 6017 additions and 161 deletions

View File

@@ -9,7 +9,6 @@ signal energy_recharged(energy: int, type: Data.EnergyType)
@export var audio_player: AudioStreamPlayer3D
@export var recharge_timer: Timer
var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn")
var hero: Hero
var trigger_held: bool = false
var second_trigger_held: bool = false
@@ -86,14 +85,6 @@ func release_second_trigger() -> void:
second_trigger_held = false
func spawn_damage_indicator(pos: Vector3) -> void:
if damage > 0:
var marker: Node3D = damage_particle_scene.instantiate()
get_tree().root.add_child(marker)
marker.set_number(damage)
marker.position = pos
func shoot() -> void:
animator.play("shoot")
audio_player.play()