fixed up some damage number bugs

This commit is contained in:
2025-06-25 22:07:48 +10:00
parent 2bfea6471c
commit 0cd8715468
47 changed files with 6017 additions and 161 deletions

View File

@@ -6,6 +6,7 @@ var time_alive: float = 0.0
var movement_speed: float = 1.0
var movement_vector: Vector3
func _ready() -> void:
var theta: float = deg_to_rad(40)
var z: float = randf_range(cos(theta), 1)
@@ -13,10 +14,15 @@ func _ready() -> void:
var vector: Vector3 = Vector3(sqrt(1 - pow(z, 2)) * cos(phi), z, sqrt(1 - pow(z, 2)) * sin(phi))
movement_vector = vector.normalized()
func set_number(num: int) -> void:
label.text = str(num)
func set_color(color: Color) -> void:
label.modulate = color
func _process(delta: float) -> void:
time_alive += delta
position += movement_vector * movement_speed * delta