fixed up some damage number bugs
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@@ -12,6 +12,7 @@ var save_data: SaveData
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var keymap_data: KeymapData
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const DEFAULT_SERVER_PORT: int = 58008
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enum DamageIndicationType {PLAYER = 0, TOWER = 1, OTHER_PLAYER = 2, STATUS = 3}
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enum EnergyType {UNDEFINED = 0, DISCRETE = 1, CONTINUOUS = 2}
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enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3}
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enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
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