fixed up some damage number bugs

This commit is contained in:
2025-06-25 22:07:48 +10:00
parent 2bfea6471c
commit 0cd8715468
47 changed files with 6017 additions and 161 deletions

View File

@@ -173,6 +173,7 @@ func spawn_enemy_wave() -> void:
level.flow_field.calculate()
for spawn: EnemySpawner in level.enemy_spawns:
#spawn.path.disable_visualization()
spawn.visible = false
spawn.spawn_wave()
wave_started.emit(wave)
@@ -247,7 +248,7 @@ func end_wave() -> void:
connected_players_nodes[peer_id].currency += ceili(pot / connected_players_nodes.size())
connected_players_nodes[peer_id].unready_self()
for spawn: EnemySpawner in level.enemy_spawns:
spawn.path.enable_visualization()
spawn.visible = true
#level.a_star_graph_3d.enable_non_path_tower_frames()
level.enable_non_path_tower_frames()
if is_multiplayer_authority():