fixed up some damage number bugs
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@@ -173,6 +173,7 @@ func spawn_enemy_wave() -> void:
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level.flow_field.calculate()
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for spawn: EnemySpawner in level.enemy_spawns:
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#spawn.path.disable_visualization()
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spawn.visible = false
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spawn.spawn_wave()
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wave_started.emit(wave)
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@@ -247,7 +248,7 @@ func end_wave() -> void:
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connected_players_nodes[peer_id].currency += ceili(pot / connected_players_nodes.size())
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connected_players_nodes[peer_id].unready_self()
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for spawn: EnemySpawner in level.enemy_spawns:
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spawn.path.enable_visualization()
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spawn.visible = true
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#level.a_star_graph_3d.enable_non_path_tower_frames()
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level.enable_non_path_tower_frames()
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if is_multiplayer_authority():
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