fixed up some damage number bugs

This commit is contained in:
2025-06-25 22:07:48 +10:00
parent 2bfea6471c
commit 0cd8715468
47 changed files with 6017 additions and 161 deletions

View File

@@ -1,9 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://bjo2q6vca5qlv"]
[gd_scene load_steps=8 format=3 uid="uid://bjo2q6vca5qlv"]
[ext_resource type="Script" uid="uid://ejqql2660u6h" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_m83kr"]
[ext_resource type="PackedScene" uid="uid://canrxnpxcugc2" path="res://Scenes/corpse.tscn" id="2_aed6c"]
[ext_resource type="Script" uid="uid://bamhci3kawuyt" path="res://Scripts/health.gd" id="3_wiose"]
[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_mhq3m"]
[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="9_4xla1"]
[ext_resource type="Script" uid="uid://cojjgevmbhwal" path="res://Scripts/status_effector.gd" id="9_7hati"]
[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"]
@@ -12,21 +10,16 @@
[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
viewport_path = NodePath("SubViewport")
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
collision_layer = 4
collision_mask = 3
motion_mode = 1
script = ExtResource("1_m83kr")
status_manager = NodePath("StatusEffector")
movement_controller = NodePath("BeeliningController")
health = NodePath("Health")
d_n = NodePath("Node3D")
corpse_scene = ExtResource("2_aed6c")
[node name="Health" type="Node" parent="."]
script = ExtResource("3_wiose")
damage_particle_scene = ExtResource("4_mhq3m")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0.637873, 0)
sorting_offset = 1.0
@@ -68,6 +61,3 @@ sprite_container = NodePath("../SubViewport/HBoxContainer")
metadata/_custom_type_script = "uid://cojjgevmbhwal"
[node name="Node3D" type="Node3D" parent="."]
[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
[connection signal="health_depleted" from="Health" to="." method="die"]