fixed up some damage number bugs
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@@ -1,9 +1,7 @@
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[gd_scene load_steps=10 format=3 uid="uid://bjo2q6vca5qlv"]
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[gd_scene load_steps=8 format=3 uid="uid://bjo2q6vca5qlv"]
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[ext_resource type="Script" uid="uid://ejqql2660u6h" path="res://Worlds/GreenPlanet/Enemies/enemy_controller.gd" id="1_m83kr"]
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[ext_resource type="PackedScene" uid="uid://canrxnpxcugc2" path="res://Scenes/corpse.tscn" id="2_aed6c"]
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[ext_resource type="Script" uid="uid://bamhci3kawuyt" path="res://Scripts/health.gd" id="3_wiose"]
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[ext_resource type="PackedScene" uid="uid://cqtew0t8sttpm" path="res://Scenes/damage_particle.tscn" id="4_mhq3m"]
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[ext_resource type="PackedScene" uid="uid://hjq3nrnumklp" path="res://Scenes/health_bar.tscn" id="9_4xla1"]
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[ext_resource type="Script" uid="uid://cojjgevmbhwal" path="res://Scripts/status_effector.gd" id="9_7hati"]
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[ext_resource type="Texture2D" uid="uid://b1fn60m6xfcsq" path="res://Assets/Textures/minimap_enemy.png" id="9_7yfyh"]
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@@ -12,21 +10,16 @@
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[sub_resource type="ViewportTexture" id="ViewportTexture_ss5ir"]
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viewport_path = NodePath("SubViewport")
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "health", "d_n") groups=["Enemies"]]
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[node name="Dog" type="CharacterBody3D" node_paths=PackedStringArray("status_manager", "movement_controller", "d_n") groups=["Enemies"]]
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collision_layer = 4
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collision_mask = 3
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motion_mode = 1
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script = ExtResource("1_m83kr")
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status_manager = NodePath("StatusEffector")
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movement_controller = NodePath("BeeliningController")
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health = NodePath("Health")
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d_n = NodePath("Node3D")
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corpse_scene = ExtResource("2_aed6c")
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[node name="Health" type="Node" parent="."]
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script = ExtResource("3_wiose")
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damage_particle_scene = ExtResource("4_mhq3m")
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[node name="Sprite3D" type="Sprite3D" parent="."]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0.637873, 0)
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sorting_offset = 1.0
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@@ -68,6 +61,3 @@ sprite_container = NodePath("../SubViewport/HBoxContainer")
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metadata/_custom_type_script = "uid://cojjgevmbhwal"
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[node name="Node3D" type="Node3D" parent="."]
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[connection signal="health_changed" from="Health" to="SubViewport/HealthBar" method="on_health_changed"]
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[connection signal="health_depleted" from="Health" to="." method="die"]
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