diff --git a/Locales/en.mo b/Locales/en.mo index e509646..349a943 100644 Binary files a/Locales/en.mo and b/Locales/en.mo differ diff --git a/Locales/en.po b/Locales/en.po index 596b963..05c5fb6 100644 --- a/Locales/en.po +++ b/Locales/en.po @@ -657,6 +657,30 @@ msgstr "Standard Campaign Mode" msgid "LABEL_ENDLESS_DESC" msgstr "Endless Mode with random waves and all unlocked equipment" +msgid "BUTTON_MULTIPLAYER" +msgstr "Multiplayer" + +msgid "OPTION_ALWAYS_SHOW_SHIELD" +msgstr "Always show objective health" + +msgid "OPTION_RESOLUTION_SCALING" +msgstr "Resolution Scaling" + +msgid "OPTION_VERTEX_JITTER" +msgstr "Vertex Jitter" + +msgid "OPTION_AFFINE_WARPING" +msgstr "Affine Texture Warping" + +msgid "TARGET_TYPE_ALL" +msgstr "ALL" + +msgid "TARGET_TYPE_LAND" +msgstr "Walking" + +msgid "TARGET_TYPE_FLYING" +msgstr "Flying" + #, fuzzy #~| msgid "LABEL_DISPLAY_NAME" #~ msgid "LABEL_CARD_NAME" diff --git a/Locales/translation_template.pot b/Locales/translation_template.pot index f177abb..c0d30c3 100644 --- a/Locales/translation_template.pot +++ b/Locales/translation_template.pot @@ -614,3 +614,27 @@ msgstr "" msgid "LABEL_ENDLESS_DESC" msgstr "" + +msgid "BUTTON_MULTIPLAYER" +msgstr "" + +msgid "OPTION_ALWAYS_SHOW_SHIELD" +msgstr "" + +msgid "OPTION_RESOLUTION_SCALING" +msgstr "" + +msgid "OPTION_VERTEX_JITTER" +msgstr "" + +msgid "OPTION_AFFINE_WARPING" +msgstr "" + +msgid "TARGET_TYPE_ALL" +msgstr "" + +msgid "TARGET_TYPE_LAND" +msgstr "" + +msgid "TARGET_TYPE_FLYING" +msgstr "" diff --git a/project.godot b/project.godot index 4204f50..702da43 100644 --- a/project.godot +++ b/project.godot @@ -11,7 +11,7 @@ config_version=5 [application] config/name="Decked Out Defense" -config/version="0.3.6" +config/version="0.4.0" run/main_scene="uid://d2k8y13qfvch0" config/features=PackedStringArray("4.6", "Forward Plus") boot_splash/show_image=false