much better field edit tool, camera specifically

This commit is contained in:
2026-02-05 21:21:30 +11:00
parent 703e75d1d8
commit 126c2fd72d
24 changed files with 445 additions and 95 deletions

View File

@@ -4,11 +4,11 @@ extends Node3D
signal path_updated()
@export var data_file: FlowFieldData
@export var flow_node_scene: PackedScene
@export var start_points: Array[Node3D]
@export var goal_points: Array[Node3D]
@export var nodes_visible: bool = false
var flow_node_scene: PackedScene = preload("res://Scenes/FlowField/flow_node.tscn")
var nodes: Array[FlowNode] = []
var start_nodes: Array[FlowNode] = []
var goal_nodes: Array[FlowNode] = []
@@ -29,6 +29,9 @@ func load_from_data(data: FlowFieldData = data_file) -> void:
var dict: Dictionary[FlowNodeData, FlowNode] = {}
for node_data: FlowNodeData in data_file.nodes:
var new_flow_node: FlowNode = create_node(node_data.position)
new_flow_node.grid_id = node_data.grid_id
new_flow_node.grid_x = node_data.grid_x
new_flow_node.grid_y = node_data.grid_y
new_flow_node.buildable = node_data.buildable
dict[node_data] = new_flow_node
nodes.append(new_flow_node)
@@ -186,8 +189,11 @@ func toggle_buildable(node: FlowNode) -> void:
node.buildable = !node.buildable
func create_node(pos: Vector3 = Vector3.ZERO) -> FlowNode:
func create_node(pos: Vector3 = Vector3.ZERO, grid_id: int = -1, grid_x: int = 0, grid_y: int = 0) -> FlowNode:
var node: FlowNode = flow_node_scene.instantiate()
node.grid_id = grid_id
node.grid_x = grid_x
node.grid_y = grid_y
node.position = pos
node.set_color(Color.WEB_GRAY)
nodes.append(node)
@@ -216,6 +222,8 @@ func disconnect_nodes(node1: FlowNode, node2: FlowNode) -> void:
func create_grid(x_size: int, y_size: int, gap: float) -> void:
data_file.grids += 1
var grid_id: int = data_file.grids
var grid: Array[Array] = []
for x: int in x_size:
var row: Array[FlowNode] = []
@@ -224,7 +232,7 @@ func create_grid(x_size: int, y_size: int, gap: float) -> void:
var point_position: Vector3 = Vector3((x - floori(x_size / 2.0)) * gap, 0, (y - floori(y_size / 2.0)) * gap)
#point_position += global_position
#row.append(create_node(start_pos + Vector3(gap * x, 0, gap * y)))
row.append(create_node(point_position))
row.append(create_node(point_position, grid_id, x, y))
grid.append(row)
for x: int in grid.size():
for y: int in grid[x].size():

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@@ -0,0 +1,5 @@
class_name FlowFieldData
extends Resource
@export var nodes: Array[FlowNodeData]
@export var grids: int = 0

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@@ -0,0 +1 @@
uid://ds7m1p5666qby

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@@ -0,0 +1,258 @@
class_name FlowFieldTool
extends Node
@export_group("Basic Function")
@export var zone_list: Array[PackedScene]
@export var zone_holder: Node3D
@export_group("Flow Field Editor")
@export var flow_field: FlowField
@export var raycast: RayCast3D
@export var project_raycast: RayCast3D
@export var camera: Camera3D
@export var camera_pivot: Node3D
@export var position_field: HBoxContainer
@export var x_field: LineEdit
@export var y_field: LineEdit
@export var z_field: LineEdit
@export var x_size_field: LineEdit
@export var y_size_field: LineEdit
@export var gap_field: LineEdit
@export var save_path: LineEdit
var hover: FlowNode = null
var selected: Array[FlowNode] = []
var vector_dirty: bool = false
var editing: bool = false
var selected_zone: int = -1
var level: Level
var radius: float = 0
var up_angle: float = 0
var rotate_held: bool = false
func _ready() -> void:
var i: int = 0
for zone: PackedScene in zone_list:
i += 1
$VBoxContainer2/OptionButton.add_item("Zone " + str(i))
$VBoxContainer2/OptionButton.select(0)
$VBoxContainer2/OptionButton.item_selected.connect(select_zone)
_on_trash_button_pressed()
func select_zone(zone_index: int) -> void:
selected_zone = zone_index
func load_zone() -> void:
_on_trash_button_pressed()
if level:
level.queue_free()
level = zone_list[selected_zone].instantiate() as Level
zone_holder.add_child(level)
camera.make_current()
editing = true
print("set editing true")
func _process(delta: float) -> void:
if editing:
if raycast.is_colliding() and (!hover or hover != raycast.get_collider()):
hover = raycast.get_collider()
if hover and !raycast.is_colliding():
hover = null
if selected.size() == 1 and vector_dirty:
position_field.visible = true
x_field.text = str(selected[0].global_position.x)
y_field.text = str(selected[0].global_position.y)
z_field.text = str(selected[0].global_position.z)
vector_dirty = false
elif selected.size() != 1:
position_field.visible = false
set_node_colors()
if Input.is_action_just_pressed("Secondary Fire"):
rotate_held = true
if Input.is_action_just_released("Secondary Fire"):
rotate_held = false
var y: float = Input.get_axis("Move Forward", "Move Backward")
var x: float = Input.get_axis("Move Left", "Move Right")
var input_vector: Vector2 = Input.get_vector("Move Left", "Move Right", "Move Forward", "Move Backward")
#camera_pivot.position += Vector3(x, 0, y) * delta * 30
#set_cam_position()
var movement: Vector3 = ((camera_pivot.transform.basis.z * input_vector.y) + (camera_pivot.transform.basis.x * input_vector.x))
var vec2: Vector2 = Vector2(movement.x, movement.z).normalized()
camera_pivot.position += Vector3(vec2.x, 0.0, vec2.y) * delta * 30.0
func set_node_colors() -> void:
for node: FlowNode in flow_field.nodes:
if node.traversable and node.buildable:
node.set_color(Color.WEB_GRAY)
elif node.traversable and !node.buildable:
node.set_color(Color.CORAL)
else:
node.set_color(Color.BLACK)
if flow_field.goal_nodes.has(node):
node.set_color(Color.BLUE)
if flow_field.start_nodes.has(node):
node.set_color(Color.PINK)
if selected.has(node):
node.set_color(Color.GREEN)
if node == hover:
node.set_color(Color.RED)
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
var from: Vector3 = camera.project_ray_origin(event.position)
var to: Vector3 = camera.project_local_ray_normal(event.position)
raycast.global_position = from
raycast.target_position = to * 1000.0
if event is InputEventMouseButton and event.button_index == 1 and hover:
if !selected.has(hover):
selected.append(hover)
vector_dirty = true
if event is InputEventMouseButton and event.button_index == 2 and selected.size() > 0:
selected = []
if event is InputEventMouseButton and event.button_index == 5:
zoom_in()
if event is InputEventMouseButton and event.button_index == 4:
zoom_out()
if event is InputEventMouseMotion and rotate_held:
camera_pivot.rotation.y -= (event.relative.x * get_viewport().get_final_transform().x.x) * (Data.preferences.mouse_sens / 10000.0) * (-1 if Data.preferences.invert_lookY else 1)
up_angle -= (event.relative.y * get_viewport().get_final_transform().y.y) * (Data.preferences.mouse_sens / 10000.0) * (-1 if Data.preferences.invert_lookY else 1)
up_angle = clamp(up_angle, deg_to_rad(-90), deg_to_rad(90))
camera_pivot.rotation.x = up_angle
func zoom_out() -> void:
camera.position.z -= 0.3
func zoom_in() -> void:
camera.position.z += 0.3
func _on_x_field_changed(text: String) -> void:
selected[0].global_position.x = float(text)
func _on_y_field_changed(text: String) -> void:
selected[0].global_position.y = float(text)
func _on_z_field_changed(text: String) -> void:
selected[0].global_position.z = float(text)
func _on_create_button_pressed() -> void:
flow_field.create_node()
func _on_generate_grid_button_pressed() -> void:
flow_field.create_grid(int(x_size_field.text), int(y_size_field.text), float(gap_field.text))
selected.append_array(flow_field.nodes)
func _on_calculate_button_pressed() -> void:
flow_field.calculate()
func _on_connect_button_pressed() -> void:
flow_field.connect_many_nodes(selected[0], selected.slice(1, selected.size()))
func _on_mark_goal_button_pressed() -> void:
flow_field.toggle_goal(selected)
selected = []
vector_dirty = true
func _on_mark_start_button_pressed() -> void:
flow_field.toggle_start(selected)
selected = []
vector_dirty = true
func _on_extrude_button_pressed() -> void:
if selected.size() == 1:
var node: FlowNode = flow_field.create_node(selected[0].position)
node.add_connection(selected[0])
selected[0].add_connection(node)
selected[0].set_color(Color.WEB_GRAY)
selected = []
selected.append(node)
vector_dirty = true
func _on_toggle_traversable_button_pressed() -> void:
for node: FlowNode in selected:
if !flow_field.toggle_traversable(node):
flow_field.toggle_traversable(node)
selected = []
return
selected = []
func _on_toggle_buildable_button_pressed() -> void:
for node: FlowNode in selected:
flow_field.toggle_buildable(node)
#TODO: This doesnt work as you'd expect because of physics frames
func _on_project_downwards_button_pressed() -> void:
for node: FlowNode in selected:
project_raycast.global_position = node.global_position + Vector3.UP
project_raycast.target_position = Vector3.DOWN * 100.0
await get_tree().physics_frame
await get_tree().physics_frame
await get_tree().physics_frame
await get_tree().physics_frame
if project_raycast.is_colliding():
node.global_position = project_raycast.get_collision_point()
func _on_save_button_pressed() -> void:
var new_flow_field_data: FlowFieldData = FlowFieldData.new()
var dict: Dictionary[FlowNode, FlowNodeData] = {}
for node: FlowNode in flow_field.nodes:
var new_flow_node_data: FlowNodeData = FlowNodeData.new()
new_flow_node_data.grid_id = node.grid_id
new_flow_node_data.grid_x = node.grid_x
new_flow_node_data.grid_y = node.grid_y
new_flow_node_data.position = node.global_position
new_flow_node_data.buildable = node.buildable
if flow_field.start_nodes.has(node):
new_flow_node_data.type = FlowNodeData.NodeType.START
elif flow_field.goal_nodes.has(node):
new_flow_node_data.type = FlowNodeData.NodeType.GOAL
else:
new_flow_node_data.type = FlowNodeData.NodeType.STANDARD
dict[node] = new_flow_node_data
for node: FlowNode in flow_field.nodes:
var flow_node_data: FlowNodeData = dict[node]
for neighbor: FlowNode in node.connections:
flow_node_data.connected_nodes.append(dict[neighbor])
new_flow_field_data.nodes.append(flow_node_data)
ResourceSaver.save(new_flow_field_data, save_path.text)
func _on_load_button_pressed() -> void:
if ResourceLoader.exists(save_path.text):
var resource: Resource = ResourceLoader.load(save_path.text)
if resource is FlowFieldData:
flow_field.load_from_data(resource)
func _on_trash_button_pressed() -> void:
if flow_field:
flow_field.queue_free()
flow_field = FlowField.new()
add_child(flow_field)

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@@ -0,0 +1 @@
uid://05c5q1v2nv8p

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@@ -1,14 +1,17 @@
[gd_scene format=3 uid="uid://cccowrgelgswj"]
[ext_resource type="Script" uid="uid://05c5q1v2nv8p" path="res://Scripts/flow_field_tool.gd" id="1_e7pmn"]
[ext_resource type="Script" uid="uid://05c5q1v2nv8p" path="res://Scenes/FlowField/flow_field_tool.gd" id="1_e7pmn"]
[ext_resource type="PackedScene" uid="uid://y1qa1g3ic8sp" path="res://Worlds/GreenPlanet/Levels/Bridge/bridge.tscn" id="2_030xf"]
[ext_resource type="PackedScene" uid="uid://csq7if8wojp4g" path="res://Worlds/GreenPlanet/Levels/Cave/cave.tscn" id="3_xar7e"]
[sub_resource type="Environment" id="Environment_e7pmn"]
ambient_light_source = 2
ambient_light_color = Color(0.728822, 0.728822, 0.728822, 1)
[node name="FlowFieldTool" type="Node" node_paths=PackedStringArray("raycast", "project_raycast", "camera", "camera_pivot", "position_field", "x_field", "y_field", "z_field", "x_size_field", "y_size_field", "gap_field", "save_path")]
[node name="FlowFieldTool" type="Node" unique_id=897052359 node_paths=PackedStringArray("zone_holder", "raycast", "project_raycast", "camera", "camera_pivot", "position_field", "x_field", "y_field", "z_field", "x_size_field", "y_size_field", "gap_field", "save_path")]
script = ExtResource("1_e7pmn")
zone_list = Array[PackedScene]([ExtResource("2_030xf"), ExtResource("3_xar7e")])
zone_holder = NodePath("ZoneHolder")
raycast = NodePath("CameraFocus/Camera3D/RayCast3D")
project_raycast = NodePath("RayCast3D")
camera = NodePath("CameraFocus/Camera3D")
@@ -24,8 +27,16 @@ save_path = NodePath("VBoxContainer/FileNameInput")
metadata/_custom_type_script = "uid://05c5q1v2nv8p"
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=1159336300]
offset_right = 296.0
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -173.0
offset_bottom = 572.0
grow_horizontal = 0
[node name="Button" type="Button" parent="VBoxContainer" unique_id=1948996218]
layout_mode = 2
text = "Trash FlowField"
[node name="Create" type="Button" parent="VBoxContainer" unique_id=1093532280]
layout_mode = 2
@@ -89,24 +100,24 @@ text = "Extrude"
layout_mode = 2
text = "Calculate"
<<<<<<< HEAD
[node name="Finalize" type="Button" parent="VBoxContainer" unique_id=1604655281]
=======
[node name="FileNameInput" type="LineEdit" parent="VBoxContainer"]
>>>>>>> 48b1add (first flow field resource draft)
layout_mode = 2
text = "Finalize"
[node name="FileNameInput" type="LineEdit" parent="VBoxContainer" unique_id=1302446264]
layout_mode = 2
placeholder_text = "level title"
alignment = 1
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer" unique_id=426824804]
layout_mode = 2
[node name="Save" type="Button" parent="VBoxContainer/HBoxContainer2"]
[node name="Save" type="Button" parent="VBoxContainer/HBoxContainer2" unique_id=128915038]
layout_mode = 2
size_flags_horizontal = 3
text = "Save"
[node name="Load" type="Button" parent="VBoxContainer/HBoxContainer2"]
[node name="Load" type="Button" parent="VBoxContainer/HBoxContainer2" unique_id=397086630]
layout_mode = 2
size_flags_horizontal = 3
text = "Load"
@@ -135,14 +146,30 @@ size_flags_horizontal = 3
[node name="CameraFocus" type="Node3D" parent="." unique_id=1567712529]
[node name="Camera3D" type="Camera3D" parent="CameraFocus" unique_id=1970273041]
transform = Transform3D(1, 0, 0, 0, 0.34202, 0.939693, 0, -0.939693, 0.34202, 0, 8.50452, 3.40739)
transform = Transform3D(1, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000002, 0, 0, 3)
environment = SubResource("Environment_e7pmn")
[node name="RayCast3D" type="RayCast3D" parent="CameraFocus/Camera3D" unique_id=1801773920]
collision_mask = 64
[node name="CSGSphere3D" type="CSGSphere3D" parent="CameraFocus" unique_id=275568945]
[node name="RayCast3D" type="RayCast3D" parent="." unique_id=431196612]
[node name="ZoneHolder" type="Node3D" parent="." unique_id=1127890663]
[node name="VBoxContainer2" type="HBoxContainer" parent="." unique_id=1656150952]
offset_right = 40.0
offset_bottom = 40.0
[node name="OptionButton" type="OptionButton" parent="VBoxContainer2" unique_id=298744483]
layout_mode = 2
[node name="Button" type="Button" parent="VBoxContainer2" unique_id=1468940506]
layout_mode = 2
text = "Load zone"
[connection signal="pressed" from="VBoxContainer/Button" to="." method="_on_trash_button_pressed"]
[connection signal="pressed" from="VBoxContainer/Create" to="." method="_on_create_button_pressed"]
[connection signal="pressed" from="VBoxContainer/Delete" to="." method="_on_create_button_pressed"]
[connection signal="pressed" from="VBoxContainer/HBoxContainer/GenerateGrid" to="." method="_on_generate_grid_button_pressed"]
@@ -159,3 +186,4 @@ collision_mask = 64
[connection signal="text_changed" from="Position/x" to="." method="_on_x_field_changed"]
[connection signal="text_changed" from="Position/y" to="." method="_on_y_field_changed"]
[connection signal="text_changed" from="Position/z" to="." method="_on_z_field_changed"]
[connection signal="pressed" from="VBoxContainer2/Button" to="." method="load_zone"]

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@@ -0,0 +1,67 @@
class_name FlowNode
extends StaticBody3D
@export var connections: Array[FlowNode]
@export var visualisers: Array[Node3D]
@export var traversable: bool = true
@export var buildable: bool = true
var visual_scene: PackedScene = preload("res://Scenes/FlowField/cube2.tscn")
var grid_id: int = -1
var grid_x: int = 0
var grid_y: int = 0
var best_path: FlowNode :
get():
return best_path
set(value):
set_connector_color(best_path, Color.DARK_GRAY)
best_path = value
set_connector_color(best_path, Color.DARK_GREEN)
func _ready() -> void:
visualisers = []
for node: FlowNode in connections:
var visual: Node3D = visual_scene.instantiate()
add_child(visual)
visual.owner = self
visualisers.append(visual)
set_connector_color(node, Color.WEB_GRAY)
@warning_ignore("unused_parameter")
func _process(delta: float) -> void:
if visible:
for i: int in connections.size():
var distance: float = global_position.distance_to(connections[i].global_position)
visualisers[i].scale = Vector3(0.3, 0.3, 1.0 * (distance / 2.0))
visualisers[i].position = to_local(connections[i].global_position) / 4.0
if distance >= 0.05:
visualisers[i].look_at(connections[i].global_position)
func set_color(new_color: Color) -> void:
$flow_node/Sphere.material_override.albedo_color = new_color
func set_connector_color(node: FlowNode, new_color: Color) -> void:
if visible:
var i: int = connections.find(node)
visualisers[i].get_child(0).material_override.albedo_color = new_color
func add_connection(node: FlowNode) -> void:
if !connections.has(node):
var visual: Node3D = visual_scene.instantiate()
add_child(visual)
visual.owner = self
connections.append(node)
visualisers.append(visual)
set_connector_color(node, Color.WEB_GRAY)
func remove_connection(node: FlowNode) -> void:
if connections.has(node):
var i: int = connections.find(node)
visualisers.pop_at(i).queue_free()
connections.remove_at(i)

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@@ -0,0 +1 @@
uid://c86ygtor5tksd

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@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://bssfvyxv5uo1f"]
[ext_resource type="Script" uid="uid://c86ygtor5tksd" path="res://Scripts/flow_node.gd" id="1_ng65h"]
[ext_resource type="Script" uid="uid://c86ygtor5tksd" path="res://Scenes/FlowField/flow_node.gd" id="1_ng65h"]
[ext_resource type="PackedScene" uid="uid://h7el2c2awv6" path="res://Scenes/FlowField/flow_node2.tscn" id="2_bmgs5"]
[sub_resource type="SphereShape3D" id="SphereShape3D_bmgs5"]

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@@ -0,0 +1,17 @@
class_name FlowNodeData
extends Resource
enum NodeType {
STANDARD = 0,
START = 1,
GOAL = 2,
}
@export var position: Vector3 = Vector3.ZERO
@export var type: NodeType = NodeType.STANDARD
@export var buildable: bool = true
@export var connected_nodes: Array[FlowNodeData]
@export var in_grid: bool = false
@export var grid_id: int = -1
@export var grid_x: int = 0
@export var grid_y: int = 0

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@@ -0,0 +1 @@
uid://udtpnemisl0t