much better field edit tool, camera specifically
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@@ -246,7 +246,7 @@ albedo_color = Color(0, 0, 0, 0.88400006)
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material = SubResource("StandardMaterial3D_fi8e6")
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size = Vector2(7.84, 3.69)
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[node name="Bridge" type="Node3D" unique_id=1906077552 node_paths=PackedStringArray("tower_path", "player_spawns", "enemy_spawns", "enemy_goals", "corpses", "flow_field", "cinematic_cam", "printer", "shop")]
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[node name="Bridge" type="Node3D" unique_id=1906077552 node_paths=PackedStringArray("tower_path", "player_spawns", "enemy_spawns", "enemy_goals", "corpses", "cinematic_cam", "printer", "shop")]
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script = ExtResource("1_ws6nn")
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enemy_pool = Array[ExtResource("2_ks6qx")]([ExtResource("3_6tcu8"), ExtResource("4_uh5sr"), ExtResource("5_g08yk"), ExtResource("6_asmpj")])
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tower_path = NodePath("Towers")
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@@ -254,7 +254,6 @@ player_spawns = [NodePath("PlayerSpawnLocations/PlayerSpawn1"), NodePath("Player
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enemy_spawns = [NodePath("GroundSpawn"), NodePath("GroundSpawn2"), NodePath("GroundSpawn3"), NodePath("GroundSpawn4"), NodePath("GroundSpawn5"), NodePath("AirSpawn")]
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enemy_goals = [NodePath("EnemyGoal")]
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corpses = NodePath("Corpses")
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flow_field = NodePath("FlowField2")
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cinematic_cam = NodePath("CinemaCam")
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printer = NodePath("CardPrinter")
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shop = NodePath("ShopStand")
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