much better field edit tool, camera specifically

This commit is contained in:
2026-02-05 21:21:30 +11:00
parent 703e75d1d8
commit 126c2fd72d
24 changed files with 445 additions and 95 deletions

View File

@@ -246,7 +246,7 @@ albedo_color = Color(0, 0, 0, 0.88400006)
material = SubResource("StandardMaterial3D_fi8e6")
size = Vector2(7.84, 3.69)
[node name="Bridge" type="Node3D" unique_id=1906077552 node_paths=PackedStringArray("tower_path", "player_spawns", "enemy_spawns", "enemy_goals", "corpses", "flow_field", "cinematic_cam", "printer", "shop")]
[node name="Bridge" type="Node3D" unique_id=1906077552 node_paths=PackedStringArray("tower_path", "player_spawns", "enemy_spawns", "enemy_goals", "corpses", "cinematic_cam", "printer", "shop")]
script = ExtResource("1_ws6nn")
enemy_pool = Array[ExtResource("2_ks6qx")]([ExtResource("3_6tcu8"), ExtResource("4_uh5sr"), ExtResource("5_g08yk"), ExtResource("6_asmpj")])
tower_path = NodePath("Towers")
@@ -254,7 +254,6 @@ player_spawns = [NodePath("PlayerSpawnLocations/PlayerSpawn1"), NodePath("Player
enemy_spawns = [NodePath("GroundSpawn"), NodePath("GroundSpawn2"), NodePath("GroundSpawn3"), NodePath("GroundSpawn4"), NodePath("GroundSpawn5"), NodePath("AirSpawn")]
enemy_goals = [NodePath("EnemyGoal")]
corpses = NodePath("Corpses")
flow_field = NodePath("FlowField2")
cinematic_cam = NodePath("CinemaCam")
printer = NodePath("CardPrinter")
shop = NodePath("ShopStand")