much better field edit tool, camera specifically
This commit is contained in:
49
Worlds/GreenPlanet/Levels/Cave/cave.tscn
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49
Worlds/GreenPlanet/Levels/Cave/cave.tscn
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[gd_scene format=3 uid="uid://csq7if8wojp4g"]
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[ext_resource type="Script" uid="uid://cvejbo3srx8py" path="res://Scripts/level.gd" id="1_li03l"]
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[ext_resource type="Script" uid="uid://cbwxa2a4hfcy4" path="res://Scripts/Resources/enemy.gd" id="2_1sih4"]
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[ext_resource type="Resource" uid="uid://8eba45hql7bo" path="res://Enemies/EyeDog/eye_dog.tres" id="3_y5pxn"]
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[ext_resource type="PackedScene" uid="uid://bhroqr4s1qso5" path="res://Worlds/GreenPlanet/Levels/Cave/cave_level.glb" id="4_x53u6"]
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[ext_resource type="Script" uid="uid://dkuxg6ek5us4f" path="res://Scripts/enemy_spawner.gd" id="5_e8b6i"]
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[ext_resource type="Script" uid="uid://cxwtuxytavfu5" path="res://Scripts/enemy_goal.gd" id="6_n26ay"]
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[ext_resource type="PackedScene" uid="uid://1b2ikdanl66b" path="res://Scenes/CardPrinter/card_printer.tscn" id="7_y5pxn"]
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[ext_resource type="PackedScene" uid="uid://7g3jev3v6d3l" path="res://Scenes/ShopStand/shop_stand.tscn" id="8_x53u6"]
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[node name="Node3D" type="Node3D" unique_id=1915460305 node_paths=PackedStringArray("tower_path", "player_spawns", "enemy_spawns", "enemy_goals", "corpses", "printer", "shop")]
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script = ExtResource("1_li03l")
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enemy_pool = Array[ExtResource("2_1sih4")]([ExtResource("3_y5pxn")])
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tower_path = NodePath("Parents/Towers")
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player_spawns = [NodePath("PlayerSpawn")]
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enemy_spawns = [NodePath("EnemySpawner")]
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enemy_goals = [NodePath("EnemyGoal")]
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corpses = NodePath("Parents/Corpses")
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printer = NodePath("CardPrinter")
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shop = NodePath("ShopStand")
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metadata/_custom_type_script = "uid://cvejbo3srx8py"
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[node name="Parents" type="Node3D" parent="." unique_id=447416055]
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[node name="Towers" type="Node3D" parent="Parents" unique_id=401225440]
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[node name="Corpses" type="Node3D" parent="Parents" unique_id=1858487493]
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[node name="cave_level" parent="." unique_id=430935043 instance=ExtResource("4_x53u6")]
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[node name="PlayerSpawn" type="Node3D" parent="." unique_id=2082895124]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7781315, 0)
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[node name="EnemySpawner" type="Node3D" parent="." unique_id=1276116196]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.93684864, -30.9888)
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script = ExtResource("5_e8b6i")
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metadata/_custom_type_script = "uid://dkuxg6ek5us4f"
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[node name="EnemyGoal" type="Node3D" parent="." unique_id=1902271599]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.93684864, -11.24234)
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script = ExtResource("6_n26ay")
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metadata/_custom_type_script = "uid://cxwtuxytavfu5"
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[node name="CardPrinter" parent="." unique_id=459800869 instance=ExtResource("7_y5pxn")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.507948, 0.03549701, 5.868264)
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[node name="ShopStand" parent="." unique_id=1287436541 instance=ExtResource("8_x53u6")]
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transform = Transform3D(-1, 0, 6.976922e-05, 0, 1, 0, -6.976922e-05, 0, -1, 4.381688, 0.5, 7.0162544)
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Binary file not shown.
@@ -15,12 +15,14 @@ dest_files=["res://.godot/imported/cave_level.glb-2f9529a411c81ae92670ed22d2cc2e
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/generate_lods=false
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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@@ -32,6 +34,28 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"CaveWall": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://Worlds/GreenPlanet/Levels/Cave/cave_walls.tres",
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"use_external/path": "uid://d28nsq46a2hkt"
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}
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},
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"meshes": {
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"cave_level_Plane": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 20.0,
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"save_to_file/enabled": false,
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"save_to_file/fallback_path": "",
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"save_to_file/path": ""
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
Worlds/GreenPlanet/Levels/Cave/cave_level_dirt.png
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BIN
Worlds/GreenPlanet/Levels/Cave/cave_level_dirt.png
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After Width: | Height: | Size: 1.3 KiB |
43
Worlds/GreenPlanet/Levels/Cave/cave_level_dirt.png.import
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43
Worlds/GreenPlanet/Levels/Cave/cave_level_dirt.png.import
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@@ -0,0 +1,43 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d25lkxr056geo"
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path="res://.godot/imported/cave_level_dirt.png-2eea126b719a96a8033407a8418756c8.ctex"
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metadata={
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"vram_texture": false
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}
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generator_parameters={
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"md5": "dcd74dad69b0cf175774820a45df225d"
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}
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[deps]
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source_file="res://Worlds/GreenPlanet/Levels/Cave/cave_level_dirt.png"
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dest_files=["res://.godot/imported/cave_level_dirt.png-2eea126b719a96a8033407a8418756c8.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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12
Worlds/GreenPlanet/Levels/Cave/cave_walls.tres
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12
Worlds/GreenPlanet/Levels/Cave/cave_walls.tres
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@@ -0,0 +1,12 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://d28nsq46a2hkt"]
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[ext_resource type="Shader" uid="uid://dq04j2s5foo2f" path="res://Shaders/mightyduke_ps1.gdshader" id="1_hv8n5"]
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[ext_resource type="Texture2D" uid="uid://cnvndwp3q7rke" path="res://Assets/Textures/dirt.png" id="2_6xq7p"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_hv8n5")
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shader_parameter/albedo = ExtResource("2_6xq7p")
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shader_parameter/jitter_z_coordinate = true
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shader_parameter/jitter_depth_independent = true
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shader_parameter/alpha_scissor = 1.0
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