much better field edit tool, camera specifically
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@@ -15,12 +15,14 @@ dest_files=["res://.godot/imported/cave_level.glb-2f9529a411c81ae92670ed22d2cc2e
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/generate_lods=false
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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@@ -32,6 +34,28 @@ animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"CaveWall": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://Worlds/GreenPlanet/Levels/Cave/cave_walls.tres",
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"use_external/path": "uid://d28nsq46a2hkt"
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}
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},
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"meshes": {
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"cave_level_Plane": {
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"generate/lightmap_uv": 0,
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"generate/lods": 0,
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"generate/shadow_meshes": 0,
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"lods/normal_merge_angle": 20.0,
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"save_to_file/enabled": false,
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"save_to_file/fallback_path": "",
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"save_to_file/path": ""
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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