first lobby draft made, you can move a charcter around
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@@ -14,7 +14,7 @@ signal placed_tower(tower: Tower)
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@export var right_hand: Node3D
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@export var edit_tool: PathEditTool
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@export var carding_tool: CardPlacingTool
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@export var sprite: EightDirectionSprite3D
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@export var model: Node3D
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@export var interaction_raycast: RayCast3D
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@export var draw_pile: Inventory
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@export var hand: Inventory
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@@ -117,7 +117,7 @@ func _ready() -> void:
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if is_multiplayer_authority():
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ears.make_current()
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camera.make_current()
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sprite.queue_free()
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model.queue_free()
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player_name_tag.queue_free()
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for card: Card in hero_class.deck:
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if game_manager and game_manager.card_gameplay:
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@@ -128,6 +128,7 @@ func _ready() -> void:
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camera.set_visible(false)
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gun_camera.set_visible(false)
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hud.set_visible(false)
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$PostFx.visible = false
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for state: HeroState in editing_states:
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state.state_changed.connect(update_state)
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@@ -137,7 +138,7 @@ func _ready() -> void:
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if weapons[equipped_weapon] != null:
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weapons[equipped_weapon].set_raycast_origin(camera)
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sprite.texture.atlas = hero_class.texture
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#TODO: ADD A LINE HERE THAT SETS THE MODEL MESH BASED ON THE PLAYERS CLASS
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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