first lobby draft made, you can move a charcter around
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@@ -71,7 +71,7 @@ func aim() -> void:
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pitch_model.rotation.x = 0.0
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func shoot(count: int) -> void:
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func shoot(_count: int) -> void:
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if target_finder.targets.size() > 0 and affector:
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affector.apply_effect(effect, target_finder.targets)
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animator.play("shoot")
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