first lobby draft made, you can move a charcter around

This commit is contained in:
2026-02-11 03:23:40 +11:00
parent e06846f8b6
commit 12b6a5e7ae
29 changed files with 348 additions and 238 deletions

View File

@@ -89,6 +89,7 @@ func start_game() -> void:
if !gamemode.multiplayer:
singleplayer_game_requested.emit()
else:
level_selected($PanelContainer.levels[0], 0)
multiplayer_game_requested.emit()
@@ -97,9 +98,28 @@ func _on_play_button_pressed() -> void:
open_game_menu()
#TODO: Clearn this part up
#TODO: new lobby system >>
#var lobby_panel: PanelContainer
func _on_multiplayer_button_pressed() -> void:
gamemode.multiplayer = true
open_game_menu()
start_game()
#if !lobby_panel:
#lobby_panel = PanelContainer.new()
#add_child(lobby_panel)
#lobby_panel.visible = true
#lobby_panel.anchor_top = 0.1
#lobby_panel.anchor_left = 0.3
#lobby_panel.anchor_right = 0.7
#lobby_panel.anchor_bottom = 0.9
#gamemode.multiplayer = true
#open_game_menu()
func open_game_menu() -> void:
@@ -140,7 +160,7 @@ func level_selected(level: LevelConfig, side: int) -> void:
level.allowed_cards = level.hero_class.deck
level.waves = []
game.level_config = level
start_game()
#start_game()
func _on_standard_button_pressed() -> void: