added stepping sounds
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@@ -35,6 +35,9 @@ static func get_test_wave(spawn_pool: Array[Enemy]) -> WaveConfig:
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## among the given set of enemy spawners
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static func generate_wave(spawn_power: int, spawn_pool: Array[Enemy], spawners: int) -> WaveConfig:
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var wave: WaveConfig = WaveConfig.new()
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wave.station = Data.Rarity.COMMON
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wave.new_shop = true if NoiseRandom.randf_in_range(spawn_power * 13, 0.0, 1.0) < 0.2 else false
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wave.rewards_blank_cassette = true if NoiseRandom.randf_in_range(spawn_power * 4, 0.0, 1.0) < 0.15 else false
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#print("Generating wave with " + str(points) + " points to spend")
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while spawn_power > 0:
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