added stepping sounds
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@@ -18,6 +18,7 @@ var text_input_popup_scene: PackedScene = preload("res://Scenes/Menus/text_input
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var multiplayer_lobby_scene_path: String = "res://Scenes/multiplayer_lobby.tscn"
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var options_menu_scene: PackedScene = preload("res://UI/Menus/OptionsMenu/options_menu.tscn")
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var temp_data: SaveData
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var hovered_level_config: LevelConfig
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func _ready() -> void:
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@@ -122,6 +123,9 @@ func level_selected(level: LevelConfig, side: int) -> void:
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generate_seed()
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gamemode.endless = true if side == 1 else false
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gamemode.daily = false
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if gamemode.endless:
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level.allowed_cards = level.hero_class.deck
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level.waves = []
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game.level_config = level
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start_game()
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@@ -181,7 +185,7 @@ func _on_profile_manager_confirm_pressed() -> void:
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if $ProfileManager/VBoxContainer/DisplayName/LineEdit.text != "":
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change_profile_display_name($ProfileManager/VBoxContainer/DisplayName/LineEdit.text)
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$ProfileManager/VBoxContainer/DisplayName/LineEdit.text = ""
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Data.save_data = temp_data
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#Data.save_data = temp_data
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Data.save_data.save_to_disc()
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