added stepping sounds
This commit is contained in:
@@ -1,10 +1,38 @@
|
||||
class_name LevelMagec
|
||||
extends Node3D
|
||||
|
||||
@export var level_scene: PackedScene
|
||||
@export var widget_scene: PackedScene
|
||||
@export var level_parent: Node3D
|
||||
@export var widget_parent: Node3D
|
||||
@export var camera: Camera3D
|
||||
|
||||
@export var transition: float :
|
||||
get():
|
||||
return transition
|
||||
set(value):
|
||||
transition = value
|
||||
$CanvasLayer/TextureRect2.modulate = Color(1, 1, 1, 1.0 - value)
|
||||
|
||||
|
||||
var wireframe: WireFrame
|
||||
var level_config: LevelConfig = load("res://Levels/Level2/specs.tres")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
create_widget(null)
|
||||
camera.make_current()
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Input.is_action_just_pressed("Interact"):
|
||||
$AnimationPlayer.play("level_select_camera")
|
||||
|
||||
|
||||
func create_widget(mesh: Mesh) -> void:
|
||||
pass
|
||||
wireframe = widget_scene.instantiate() as WireFrame
|
||||
widget_parent.add_child(wireframe)
|
||||
var flow_field_data: FlowFieldData = FlowFieldTool.load_flow_field_from_disc(level_config.zone.flow_field_data_path)
|
||||
for node: FlowNodeData in flow_field_data.nodes:
|
||||
if level_config.points_blocked.has(node.node_id):
|
||||
wireframe.spawn_blocker(node.position)
|
||||
|
||||
Reference in New Issue
Block a user