added stepping sounds

This commit is contained in:
2026-02-08 09:16:17 +11:00
parent e441a121ff
commit 137a979c5c
235 changed files with 3881 additions and 170 deletions

View File

@@ -1,10 +1,38 @@
class_name LevelMagec
extends Node3D
@export var level_scene: PackedScene
@export var widget_scene: PackedScene
@export var level_parent: Node3D
@export var widget_parent: Node3D
@export var camera: Camera3D
@export var transition: float :
get():
return transition
set(value):
transition = value
$CanvasLayer/TextureRect2.modulate = Color(1, 1, 1, 1.0 - value)
var wireframe: WireFrame
var level_config: LevelConfig = load("res://Levels/Level2/specs.tres")
func _ready() -> void:
create_widget(null)
camera.make_current()
func _process(delta: float) -> void:
if Input.is_action_just_pressed("Interact"):
$AnimationPlayer.play("level_select_camera")
func create_widget(mesh: Mesh) -> void:
pass
wireframe = widget_scene.instantiate() as WireFrame
widget_parent.add_child(wireframe)
var flow_field_data: FlowFieldData = FlowFieldTool.load_flow_field_from_disc(level_config.zone.flow_field_data_path)
for node: FlowNodeData in flow_field_data.nodes:
if level_config.points_blocked.has(node.node_id):
wireframe.spawn_blocker(node.position)