added stepping sounds
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@@ -3,6 +3,19 @@ class_name WireFrame extends Node3D
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@export var level_mesh: CSGMesh3D
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@export var blocker_mesh: CSGMesh3D
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#var level_parent: Node3D
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#var blocker_parent: Node3D
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var blockers: Array[CSGMesh3D] = []
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func spawn_level(mesh: Mesh) -> void:
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pass
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func spawn_blocker(pos: Vector3) -> void:
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var new_blocker: CSGMesh3D = blocker_mesh.duplicate()
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new_blocker.position = pos
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blockers.append(new_blocker)
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add_child(new_blocker)
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new_blocker.visible = true
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