inching towards better class inheritence and multiplayer compatibility
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@@ -1,58 +1,15 @@
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[gd_scene load_steps=7 format=3 uid="uid://d1xe6hsq05110"]
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[gd_scene load_steps=5 format=3 uid="uid://2eehfcrsednw"]
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[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="1_117ne"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Assault/weapon.gd" id="2_4ie8w"]
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[ext_resource type="Resource" uid="uid://w15ojqyxd72q" path="res://Resources/WeaponStats/assault.tres" id="3_s4ckt"]
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[ext_resource type="PackedScene" uid="uid://difwo7wlyqr3h" path="res://Scenes/Weapons/hitscan_weapon.tscn" id="1_wkxf7"]
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[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://PCs/Universal/ClassCards/Assault/weapon_stats.tres" id="2_fnp5x"]
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[ext_resource type="Texture2D" uid="uid://celay30i4soud" path="res://PCs/Universal/ClassCards/Assault/g_assault.png" id="3_kuj4t"]
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[sub_resource type="Animation" id="Animation_n8b32"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="AtlasTexture" id="AtlasTexture_604rb"]
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atlas = ExtResource("3_kuj4t")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="Animation" id="Animation_g0h8q"]
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resource_name = "shoot"
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length = 0.15
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(0, 0),
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"update": 0,
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"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
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}
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[node name="HitscanWeapon" instance=ExtResource("1_wkxf7")]
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stats = ExtResource("2_fnp5x")
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
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_data = {
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"RESET": SubResource("Animation_n8b32"),
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"shoot": SubResource("Animation_g0h8q")
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}
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[node name="Weapon" type="Sprite3D"]
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layers = 2
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_117ne")
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script = ExtResource("2_4ie8w")
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stats = ExtResource("3_s4ckt")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_ntl6p")
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}
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[node name="RayCast3D" type="RayCast3D" parent="."]
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collision_mask = 4
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[node name="Sprite3D" parent="." index="0"]
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texture = SubResource("AtlasTexture_604rb")
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