inching towards better class inheritence and multiplayer compatibility
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25
PCs/Universal/ClassCards/Assault/weapon_stats.tres
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25
PCs/Universal/ClassCards/Assault/weapon_stats.tres
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://smctw4ogm4rx"]
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[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_gk542"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_qt3yl"]
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[sub_resource type="Resource" id="Resource_bcrtt"]
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script = ExtResource("1_qt3yl")
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key = "Damage"
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value = 3.0
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[sub_resource type="Resource" id="Resource_llper"]
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script = ExtResource("1_qt3yl")
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key = "Range"
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value = 15.0
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[sub_resource type="Resource" id="Resource_7i2dt"]
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script = ExtResource("1_qt3yl")
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key = "Fire Delay"
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value = 0.2
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[resource]
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script = ExtResource("1_gk542")
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target_type = 0
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attributes = Array[ExtResource("1_qt3yl")]([SubResource("Resource_bcrtt"), SubResource("Resource_llper"), SubResource("Resource_7i2dt")])
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text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m"
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