inching towards better class inheritence and multiplayer compatibility
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8
PCs/Universal/ClassCards/Blowdart/weapon_blowdart.gd
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8
PCs/Universal/ClassCards/Blowdart/weapon_blowdart.gd
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extends StatusApplyingWeapon
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class_name BlowdartWeapon
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func build_status_object() -> StatusEffect:
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var status = StatusDoT.new()
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status.stats = status_stats
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return status
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