inching towards better class inheritence and multiplayer compatibility
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17
PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn
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17
PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn
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[gd_scene load_steps=5 format=3 uid="uid://c8oq5unisjqne"]
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[ext_resource type="PackedScene" uid="uid://7f4dfphgiswr" path="res://Scenes/Projectiles/explosive_projectile.tscn" id="1_kf2wi"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.gd" id="2_qvo4u"]
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[ext_resource type="Texture2D" uid="uid://b54d5dc4jmlau" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.png" id="3_ilhep"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_bbpul"]
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bounce = 0.3
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[node name="Bomb" instance=ExtResource("1_kf2wi")]
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physics_material_override = SubResource("PhysicsMaterial_bbpul")
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gravity_scale = 1.0
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script = ExtResource("2_qvo4u")
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[node name="Sprite3D" parent="." index="1"]
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pixel_size = 0.015
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texture = ExtResource("3_ilhep")
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