inching towards better class inheritence and multiplayer compatibility
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25
PCs/Universal/ClassCards/BombLauncher/tower_stats.tres
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25
PCs/Universal/ClassCards/BombLauncher/tower_stats.tres
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://8eaecilvan23"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_gjldi"]
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[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="2_jt2vs"]
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[sub_resource type="Resource" id="Resource_yb48y"]
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script = ExtResource("1_gjldi")
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key = "Fire Delay"
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value = 4.0
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[sub_resource type="Resource" id="Resource_ewwvw"]
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script = ExtResource("1_gjldi")
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key = "Damage"
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value = 10.0
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[sub_resource type="Resource" id="Resource_qu5dv"]
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script = ExtResource("1_gjldi")
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key = "Range"
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value = 8.0
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[resource]
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script = ExtResource("2_jt2vs")
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target_type = 1
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attributes = Array[ExtResource("1_gjldi")]([SubResource("Resource_yb48y"), SubResource("Resource_ewwvw"), SubResource("Resource_qu5dv")])
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text = "Launch a bomb that deals /Damage\\ damage every /Fire Delay\\ seconds"
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