inching towards better class inheritence and multiplayer compatibility
This commit is contained in:
@@ -1,59 +1,11 @@
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[gd_scene load_steps=8 format=3 uid="uid://6ckryuql3bh8"]
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[gd_scene load_steps=5 format=3 uid="uid://c3fqlkytyc62u"]
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[ext_resource type="Texture2D" uid="uid://bwufgga1pjyt" path="res://Assets/TextureAtlases/g_grenade_launcher.tres" id="1_n7mif"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/bombweapon.gd" id="2_4iyo6"]
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[ext_resource type="PackedScene" uid="uid://d147iwg2wcqc5" path="res://PCs/Universal/ClassCards/BombLauncher/bomb.tscn" id="3_506dv"]
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[ext_resource type="Resource" uid="uid://kbaiy5u6imtu" path="res://Resources/WeaponStats/bomblauncher.tres" id="4_45cu2"]
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[ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_gbycb"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_bomb_launcher.gd" id="2_g5ihb"]
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[ext_resource type="Resource" uid="uid://co6eorobj1xuu" path="res://PCs/Universal/ClassCards/BombLauncher/weapon_stats.tres" id="3_73ol1"]
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[ext_resource type="PackedScene" uid="uid://c8oq5unisjqne" path="res://PCs/Universal/ClassCards/BombLauncher/bomb_projectile.tscn" id="3_jxt6m"]
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[sub_resource type="Animation" id="Animation_n8b32"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="Animation" id="Animation_g0h8q"]
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resource_name = "shoot"
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length = 0.15
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(0, 0),
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"update": 0,
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"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
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_data = {
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"RESET": SubResource("Animation_n8b32"),
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"shoot": SubResource("Animation_g0h8q")
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}
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[node name="Weapon" type="Sprite3D"]
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layers = 2
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_n7mif")
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script = ExtResource("2_4iyo6")
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bomb_scene = ExtResource("3_506dv")
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stats = ExtResource("4_45cu2")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_ntl6p")
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}
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[node name="RayCast3D" type="RayCast3D" parent="."]
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[node name="BombLauncherWeapon" instance=ExtResource("1_gbycb")]
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script = ExtResource("2_g5ihb")
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projectile_scene = ExtResource("3_jxt6m")
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stats = ExtResource("3_73ol1")
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