inching towards better class inheritence and multiplayer compatibility
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13
PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn
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13
PCs/Universal/ClassCards/Fireball/fireball_projectile.tscn
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@@ -0,0 +1,13 @@
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[gd_scene load_steps=5 format=3 uid="uid://ddpixntjsbpqp"]
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[ext_resource type="PackedScene" uid="uid://beq6rn0babncg" path="res://Scenes/Projectiles/status_applying_projectile.tscn" id="1_a8cjq"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.gd" id="2_rin44"]
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[ext_resource type="Resource" uid="uid://dbanx8taicddm" path="res://Resources/StatusEffects/on_fire.tres" id="3_vb4ff"]
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[ext_resource type="Texture2D" uid="uid://baarbcx0nxi7w" path="res://PCs/Universal/ClassCards/Fireball/fireball_projectile.png" id="4_uua74"]
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[node name="Fireball" instance=ExtResource("1_a8cjq")]
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script = ExtResource("2_rin44")
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status_stats = ExtResource("3_vb4ff")
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[node name="Sprite3D" parent="." index="1"]
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texture = ExtResource("4_uua74")
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