inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

View File

@@ -0,0 +1,24 @@
[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://boj1ho5x0sxtq"]
[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_8sdo4"]
[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_gheu8"]
[sub_resource type="Resource" id="Resource_gbocu"]
script = ExtResource("1_gheu8")
key = "Damage"
value = 0.0
[sub_resource type="Resource" id="Resource_6a2im"]
script = ExtResource("1_gheu8")
key = "Range"
value = 13.0
[sub_resource type="Resource" id="Resource_7npe0"]
script = ExtResource("1_gheu8")
key = "Fire Delay"
value = 0.5
[resource]
script = ExtResource("1_8sdo4")
attributes = Array[ExtResource("1_gheu8")]([SubResource("Resource_gbocu"), SubResource("Resource_6a2im"), SubResource("Resource_7npe0")])
text = "Fires every [Fire Delay]s, making the target Sticky at a range of [Range]m"