inching towards better class inheritence and multiplayer compatibility

This commit is contained in:
2023-11-15 15:19:40 +11:00
parent f004f64b71
commit 1500c22ccc
204 changed files with 1920 additions and 1951 deletions

View File

@@ -1,19 +1,19 @@
[gd_resource type="Resource" script_class="Card" load_steps=7 format=3 uid="uid://bceyh6nn6h15y"]
[gd_resource type="Resource" script_class="Card" load_steps=6 format=3 uid="uid://cb1uqjl1387kk"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_g0mbh"]
[ext_resource type="Texture2D" uid="uid://ca4lwwd3e0y73" path="res://Assets/TextureAtlases/g_assault.tres" id="2_gnblw"]
[ext_resource type="Resource" uid="uid://cdmkajdgfpk6h" path="res://Resources/TurretStats/icicle.tres" id="3_fgq80"]
[ext_resource type="PackedScene" uid="uid://clabvrajn6k3r" path="res://PCs/Universal/ClassCards/Icicle/tower_icicle.tscn" id="4_jwh3d"]
[ext_resource type="PackedScene" uid="uid://dvfpqrrmjfco4" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn" id="5_appk0"]
[ext_resource type="Resource" uid="uid://dsmlqik586soo" path="res://Resources/WeaponStats/icicle.tres" id="6_mfnfc"]
[ext_resource type="Script" path="res://Scripts/Resources/card.gd" id="1_cmmto"]
[ext_resource type="Texture2D" uid="uid://mqo5qcghfit8" path="res://PCs/Universal/ClassCards/Icicle/icicle.png" id="2_w5fi7"]
[ext_resource type="PackedScene" uid="uid://v3iuf4lt2iff" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.tscn" id="3_ve3rv"]
[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Universal/ClassCards/Icicle/weapon_stats.tres" id="4_yv37w"]
[sub_resource type="AtlasTexture" id="AtlasTexture_7due4"]
atlas = ExtResource("2_w5fi7")
region = Rect2(0, 0, 64, 64)
[resource]
script = ExtResource("1_g0mbh")
script = ExtResource("1_cmmto")
title = "Icicle"
rarity = 3
faction = 0
sprite = ExtResource("2_gnblw")
turret = ExtResource("4_jwh3d")
weapon = ExtResource("5_appk0")
weapon_stats = ExtResource("6_mfnfc")
tower_stats = ExtResource("3_fgq80")
sprite = SubResource("AtlasTexture_7due4")
weapon_scene = ExtResource("3_ve3rv")
weapon_stats = ExtResource("4_yv37w")