inching towards better class inheritence and multiplayer compatibility
This commit is contained in:
@@ -1,79 +1,19 @@
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[gd_scene load_steps=10 format=3 uid="uid://dvfpqrrmjfco4"]
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[gd_scene load_steps=7 format=3 uid="uid://v3iuf4lt2iff"]
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[ext_resource type="Texture2D" uid="uid://clr6kfyci5jqb" path="res://Assets/TextureAtlases/g_rocket_launcher.tres" id="1_23r2a"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/icicleweapon.gd" id="2_j3c63"]
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[ext_resource type="PackedScene" uid="uid://cdme5v2sq7u3p" path="res://PCs/Universal/ClassCards/Icicle/icicle.tscn" id="3_hgb5e"]
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[ext_resource type="Resource" uid="uid://fed6kimfbcwv" path="res://Resources/StatusEffects/cold.tres" id="4_hsh8q"]
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[ext_resource type="Resource" uid="uid://dsmlqik586soo" path="res://Resources/WeaponStats/icicle.tres" id="5_wivww"]
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[ext_resource type="Texture2D" uid="uid://bgeu8dnqaxq7v" path="res://Assets/TextureAtlases/target_list.tres" id="6_mqgqx"]
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[ext_resource type="PackedScene" uid="uid://bqdllitxbbpyp" path="res://Scenes/Weapons/projectile_weapon.tscn" id="1_oi7x1"]
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[ext_resource type="Script" path="res://PCs/Universal/ClassCards/Icicle/weapon_icicle.gd" id="2_6wbx0"]
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[ext_resource type="PackedScene" uid="uid://dyurjxotdkf1u" path="res://PCs/Universal/ClassCards/Icicle/icicle_projectile.tscn" id="3_cwl2u"]
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[ext_resource type="Resource" uid="uid://ckjmym1ofww4" path="res://PCs/Universal/ClassCards/Icicle/weapon_stats.tres" id="4_r8ss5"]
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[ext_resource type="Texture2D" uid="uid://mqo5qcghfit8" path="res://PCs/Universal/ClassCards/Icicle/icicle.png" id="5_iremk"]
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[sub_resource type="Animation" id="Animation_n8b32"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Rect2(0, 0, 64, 64)]
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}
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[sub_resource type="AtlasTexture" id="AtlasTexture_7uf3s"]
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atlas = ExtResource("5_iremk")
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region = Rect2(0, 0, 64, 64)
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[sub_resource type="Animation" id="Animation_g0h8q"]
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resource_name = "shoot"
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length = 0.15
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:texture:region")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.15),
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"transitions": PackedFloat32Array(0, 0),
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"update": 0,
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"values": [Rect2(64, 0, 64, 64), Rect2(0, 0, 64, 64)]
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}
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[node name="IcicleWeapon" instance=ExtResource("1_oi7x1")]
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script = ExtResource("2_6wbx0")
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projectile_scene = ExtResource("3_cwl2u")
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stats = ExtResource("4_r8ss5")
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ntl6p"]
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_data = {
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"RESET": SubResource("Animation_n8b32"),
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"shoot": SubResource("Animation_g0h8q")
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}
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[node name="Weapon" type="Sprite3D"]
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layers = 2
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_23r2a")
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script = ExtResource("2_j3c63")
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icicle_scene = ExtResource("3_hgb5e")
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status_stats = ExtResource("4_hsh8q")
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stats = ExtResource("5_wivww")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_ntl6p")
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}
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[node name="RayCast3D" type="RayCast3D" parent="."]
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collision_mask = 4
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[node name="TextureRect" type="TextureRect" parent="."]
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visible = false
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texture_filter = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("6_mqgqx")
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[node name="Sprite3D" parent="." index="0"]
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texture = SubResource("AtlasTexture_7uf3s")
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