inching towards better class inheritence and multiplayer compatibility
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25
PCs/Universal/ClassCards/Sniper/tower_stats.tres
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25
PCs/Universal/ClassCards/Sniper/tower_stats.tres
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://eb0by6ba1d43"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_ihl3s"]
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[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_otwn2"]
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[sub_resource type="Resource" id="Resource_1ct8q"]
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script = ExtResource("1_ihl3s")
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key = "Fire Delay"
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value = 2.0
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[sub_resource type="Resource" id="Resource_erx05"]
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script = ExtResource("1_ihl3s")
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key = "Damage"
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value = 20.0
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[sub_resource type="Resource" id="Resource_vfpmb"]
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script = ExtResource("1_ihl3s")
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key = "Range"
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value = 50.0
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[resource]
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script = ExtResource("1_otwn2")
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target_type = 3
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attributes = Array[ExtResource("1_ihl3s")]([SubResource("Resource_1ct8q"), SubResource("Resource_erx05"), SubResource("Resource_vfpmb")])
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text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m"
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