inching towards better class inheritence and multiplayer compatibility
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25
PCs/Universal/ClassCards/Sniper/weapon_stats.tres
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25
PCs/Universal/ClassCards/Sniper/weapon_stats.tres
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[gd_resource type="Resource" script_class="CardText" load_steps=6 format=3 uid="uid://3y7n1vdvf822"]
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[ext_resource type="Script" path="res://Scripts/Resources/stat_attribute.gd" id="1_7xbx2"]
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[ext_resource type="Script" path="res://Scripts/Resources/card_text.gd" id="1_t3oy2"]
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[sub_resource type="Resource" id="Resource_58kde"]
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script = ExtResource("1_7xbx2")
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key = "Fire Delay"
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value = 1.2
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[sub_resource type="Resource" id="Resource_jl4jv"]
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script = ExtResource("1_7xbx2")
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key = "Damage"
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value = 30.0
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[sub_resource type="Resource" id="Resource_28kyj"]
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script = ExtResource("1_7xbx2")
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key = "Range"
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value = 50.0
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[resource]
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script = ExtResource("1_t3oy2")
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target_type = 0
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attributes = Array[ExtResource("1_7xbx2")]([SubResource("Resource_58kde"), SubResource("Resource_jl4jv"), SubResource("Resource_28kyj")])
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text = "Fires a shot every /Fire Delay\\ seconds dealing /Damage\\ damage at a range of /Range\\m"
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